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UE3:SeqAct_ForceMaterialMipsResident (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ForceMaterialMipsResident |
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SeqAct_WaitForLevelsVisible
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_ForceMaterialMipsResident'
ForceDuration
Type: float
Time to enforce the bForceMiplevelsToBeResident for.
Default value: 1.0
ForceMaterials
Type: array<MaterialInterface>
Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.
Internal variables
ModifiedTextures
Textures that need to reset bForceMiplevelsToBeResident to FALSE once action completes.
RemainingTime
Type: float
Time left before we reset the flag.
Default values
Property | Value | ||||
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InputLinks[0] |
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ObjCategory | "Misc" | ||||
ObjName | "Force Material Mips Resident" |