My program doesn't have bugs. It just develops random features.
UE3:SeqAct_GameCrowdPopulationManagerToggle (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GameCrowdPopulationManagerToggle |
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_GameCrowdPopulationManagerToggle'
bKillAgentsInstantly
Type: bool
If true, destroy all crowd agents instantly when the population manager is disabled, instead of letting them die off slowly as they lose relevance
WarmupPct
Type: float
Percentage of max population to immediately spawn when PopMgr is toggled on (without respecting visibility checks). Range is 0.0 to 1.0
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
|
||||
InputLinks[1] |
|
||||
ObjCategory | "Crowd" | ||||
ObjName | "Population Manager Toggle" |
Functions
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
FindPopMgrTarget
Find a population manager to toggle
Called from Activated().