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Difference between revisions of "UE3:SeqAct GetLocationAndRotation (UDK)"
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m (1 revision: class descriptions for UDK January update (part 4)) |
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Latest revision as of 06:45, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_GetLocationAndRotation |
- Package:
- Engine
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Properties[edit]
Property group 'SeqAct_GetLocationAndRotation'[edit]
Location[edit]
Type: Object.Vector
Modifiers: editconst
The location of the actor
RotationVector[edit]
Type: Object.Vector
Modifiers: editconst
A normalized vector in the direction of the actor's rotation
Default values[edit]
Property | Value | ||||||||||
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ObjCategory | "Actor" | ||||||||||
ObjName | "Get Location and Rotation" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.