I don't need to test my programs. I have an error-correcting modem.
UE3:SeqAct_Log (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Log |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_Log'[edit]
bIncludeObjComment[edit]
Type: bool
Should ObjComment be included in the log?
Default value: True
bOutputToScreen[edit]
Type: bool
Should this message be drawn on the screen as well as placed in the log?
Default value: True
TargetDuration[edit]
Type: float
Time to leave text floating above Target actor
Default value: -1.0
TargetOffset[edit]
Type: Object.Vector
Offset to apply to the Target actor location when positioning debug text
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Misc" | ||||||||||||
ObjClassVersion | 2 | ||||||||||||
ObjName | "Log" | ||||||||||||
VariableLinks[0] |
|
||||||||||||
VariableLinks[1] |
|
||||||||||||
VariableLinks[2] |
|
||||||||||||
VariableLinks[3] |
|
||||||||||||
VariableLinks[4] |
|
||||||||||||
VariableLinks[5] |
|
Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor