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UE3:SeqAct_Log (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Log
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqAct_Log'

bIncludeObjComment

Type: bool

Should ObjComment be included in the log?

Default value: True

bOutputToScreen

Type: bool

Should this message be drawn on the screen as well as placed in the log?

Default value: True

TargetDuration

Type: float

Time to leave text floating above Target actor

Default value: -1.0

TargetOffset

Type: Object.Vector

Offset to apply to the Target actor location when positioning debug text

Default values

Property Value
ObjCategory "Misc"
ObjClassVersion 2
ObjName "Log"
VariableLinks[0]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "String"
MinVars 0
PropertyName
VariableLinks[1]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Float"
MaxVars 255
VariableLinks[2]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Bool'
LinkDesc "Bool"
MaxVars 255
VariableLinks[3]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Object"
MaxVars 255
VariableLinks[4]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Int"
MaxVars 255
VariableLinks[5]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 255
MinVars 1
PropertyName 'Targets'

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor