Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_Possess (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Possess |
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Properties[edit]
Property group 'SeqAct_Possess'[edit]
bKillOldPawn[edit]
Type: bool
true if should kill old pawn
bTryToLeaveVehicle[edit]
Type: bool
Try to leave vehicle if manning one
Default value: True
Internal variables[edit]
PawnToPossess[edit]
Type: Pawn
Modifiers: transient
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Pawn" | ||||||||||
ObjName | "Possess Pawn" | ||||||||||
VariableLinks[1] |
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