Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_Possess (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Possess |
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Properties
Property group 'SeqAct_Possess'
bKillOldPawn
Type: bool
true if should kill old pawn
bTryToLeaveVehicle
Type: bool
Try to leave vehicle if manning one
Default value: True
Internal variables
PawnToPossess
Type: Pawn
Modifiers: transient
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Pawn" | ||||||||||
ObjName | "Possess Pawn" | ||||||||||
VariableLinks[1] |
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