Gah - a solution with more questions. – EntropicLqd
UE3:SeqAct_RangeSwitch (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_RangeSwitch |
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Todo: this should be a conditional
Properties[edit]
Property group 'SeqAct_RangeSwitch'[edit]
Ranges[edit]
Type: array<SwitchRange>
Modifiers: editinline
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Switch" | ||||||||
ObjName | "Ranged" | ||||||||
VariableLinks[0] |
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Structs[edit]
SwitchRange[edit]
Modifiers: native