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Difference between revisions of "UE3:SeqAct SetBlockRigidBody (UDK)"

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m (1 revision: class descriptions for UDK January update (part 4))
 
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{{UE3:SeqAct_SetBlockRigidBody (UT3)}}
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{{infobox class
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| package = Engine
 +
| parent1 = SequenceAction
 +
| parent2 = SequenceOp
 +
| parent3 = SequenceObject
 +
| parent4 = Object
 +
}}
 +
{{autogenerated}}
 +
<!-- enter class description -->
 +
 
 +
==Default values==
 +
{| class="list defaults"
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! Property
 +
! Value
 +
|-
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| {{tl|InputLinks||SequenceOp}}[0]
 +
|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 +
! Value
 +
|-
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| LinkDesc
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| "Turn On"
 +
|}
 +
|-
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| {{tl|InputLinks||SequenceOp}}[1]
 +
|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 +
! Value
 +
|-
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| LinkDesc
 +
| "Turn Off"
 +
|}
 +
|-
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| {{tl|ObjCategory||SequenceObject}}
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| "Physics"
 +
|-
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| {{tl|ObjName||SequenceObject}}
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| "Set BlockRigidBody"
 +
|}

Latest revision as of 05:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetBlockRigidBody

Contents

Package: 
Engine
This class in other games:
UT3


Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Turn On"
InputLinks[1]
Member Value
LinkDesc "Turn Off"
ObjCategory "Physics"
ObjName "Set BlockRigidBody"