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Difference between revisions of "UE3:SeqAct SetBlockRigidBody (UDK)"

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{{UE3:SeqAct_SetBlockRigidBody (UT3)}}
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{{infobox class
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| package = Engine
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| parent1 = SequenceAction
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| parent2 = SequenceOp
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| parent3 = SequenceObject
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| parent4 = Object
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}}
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{{autogenerated}}
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<!-- enter class description -->
 +
 
 +
==Default values==
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{| class="list defaults"
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! Property
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! Value
 +
|-
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| {{tl|InputLinks||SequenceOp}}[0]
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|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
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! Value
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|-
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| LinkDesc
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| "Turn On"
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|}
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|-
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| {{tl|InputLinks||SequenceOp}}[1]
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|
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{| class="list defaults"
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! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
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! Value
 +
|-
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| LinkDesc
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| "Turn Off"
 +
|}
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|-
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| {{tl|ObjCategory||SequenceObject}}
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| "Physics"
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|-
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| {{tl|ObjName||SequenceObject}}
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| "Set BlockRigidBody"
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|}

Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetBlockRigidBody

Contents

Package: 
Engine
This class in other games:
UT3


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Turn On"
InputLinks[1]
Member Value
LinkDesc "Turn Off"
ObjCategory "Physics"
ObjName "Set BlockRigidBody"