Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_SetSkelControlTarget (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSkelControlTarget
Package: 
Engine


Properties

Property group 'SeqAct_SetSkelControlTarget'

SkelControlName

Type: name

Name of SkelControl to set target of

TargetActors

Type: array<Object>

List of objects to call the handler function on

Default values

Property Value
ObjCategory "Actor"
ObjName "Set SkelControl Target"
VariableLinks[0]
Member Value
LinkDesc "SkelMesh"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "TargetActor"
PropertyName 'TargetActors'