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Difference between revisions of "UE3:SeqAct SetStaticMesh (UDK)"

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==Properties==
 
==Properties==

Latest revision as of 07:26, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetStaticMesh
Package: 
Engine
This class in other games:
UT3

Properties[edit]

Property group 'SeqAct_SetStaticMesh'[edit]

bAllowDecalsToReattach[edit]

Type: bool

if True then any decals attached to the previous mesh will be reattached to the new mesh

bIsAllowedToMove[edit]

Type: bool

if True then the mesh will be treated as if it is movable

Default value: True

NewStaticMesh[edit]

Type: StaticMesh


Default values[edit]

Property Value
ObjCategory "Actor"
ObjName "Set StaticMesh"