The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Difference between revisions of "UE3:SeqAct ThrowActiveWeapon (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
(class was removed) |
||
Line 6: | Line 6: | ||
| parent4 = Object | | parent4 = Object | ||
}} | }} | ||
− | {{ | + | {{delete|class no longer exists}} |
− | + | ||
==Default values== | ==Default values== |
Latest revision as of 06:26, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ThrowActiveWeapon |
Contents
- Package:
- Engine
This page has been proposed for deletion. If you think this page should be kept, please state a reason on its talk page. |
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Pawn" |
ObjName | "Throw Active Weapon" |