Gah - a solution with more questions. – EntropicLqd

UE3:SeqAct_Timer (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Timer
Package: 
Engine
This class in other games:
UDK

Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop". Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_Timer'[edit]

Time[edit]

Type: float

Amount of time this timer has been active

Internal variables[edit]

ActivationTime[edit]

Type: float

Modifiers: transient

World time at point of activation

Default values[edit]

Property Value
bLatentExecution True
InputLinks[0]
Member Value
LinkDesc "Start"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Misc"
ObjName "Timer"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Time"
PropertyName 'Time'

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor