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UE3:SeqAct_ToggleAffectedByHitEffects (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleAffectedByHitEffects
Package: 
Engine
This class in other games:
UT3


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Enable"
InputLinks[1]
Member Value
LinkDesc "Disable"
InputLinks[2]
Member Value
LinkDesc "Toggle"
ObjCategory "Toggle"
ObjName "Toggle AffectedByHitEffects"

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor