Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_ToggleAffectedByHitEffects (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:24, 17 January 2010 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleAffectedByHitEffects |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
|
||||
InputLinks[1] |
|
||||
InputLinks[2] |
|
||||
ObjCategory | "Toggle" | ||||
ObjName | "Toggle AffectedByHitEffects" |
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor