There is no spoon
UE3:SeqAct_ToggleCinematicMode (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleCinematicMode |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_ToggleCinematicMode'
bDisableInput
Type: bool
Don't allow input
Default value: True
bDisableMovement
Type: bool
Default value: True
bDisableTurning
Type: bool
Default value: True
bHideHUD
Type: bool
Whether to hide the HUD during cinematics or not
Default value: True
bHidePlayer
Type: bool
Default value: True
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
|
||||
InputLinks[1] |
|
||||
InputLinks[2] |
|
||||
ObjCategory | "Toggle" | ||||
ObjName | "Toggle Cinematic Mode" |
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor