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UE3:SeqAct_ToggleCinematicMode (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleCinematicMode |
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Properties[edit]
Property group 'SeqAct_ToggleCinematicMode'[edit]
bDeadBodies[edit]
Type: bool
Destroy dead GearPawns
Default value: True
bDisableInput[edit]
Type: bool
Don't allow input
Default value: True
bDisableMovement[edit]
Type: bool
Default value: True
bDisableTurning[edit]
Type: bool
Default value: True
bDroppedPickups[edit]
Type: bool
Destroy dropped weapons and pickups
Default value: True
bHideHUD[edit]
Type: bool
Whether to hide the HUD during cinematics or not
Default value: True
bHidePlayer[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value | ||||
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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ObjCategory | "Toggle" | ||||
ObjName | "Toggle Cinematic Mode" |
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Delete objects we don't want to keep around during cinematics
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor