I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:SeqAct Toggle (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
(Talk) |
||
Line 17: | Line 17: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqEventLink||SequenceOp|Member}} | + | ! {{tl|SeqEventLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 27: | Line 27: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpInputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 37: | Line 37: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpInputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 47: | Line 47: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpInputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 63: | Line 63: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
Line 73: | Line 73: | ||
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
|- | |- |
Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle |
- Package:
- Engine
- Direct subclasses:
- SeqAct_ToggleHidden, SeqAct_ToggleInput
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
EventLinks[0] |
|
||||||||
InputLinks[0] |
|
||||||||
InputLinks[1] |
|
||||||||
InputLinks[2] |
|
||||||||
ObjCategory | "Toggle" | ||||||||
ObjName | "Toggle" | ||||||||
VariableLinks[0] |
|
||||||||
VariableLinks[1] |
|
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor