I don't need to test my programs. I have an error-correcting modem.
UE3:SeqAct_Trace (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Trace |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_Trace'[edit]
bTraceActors[edit]
Type: bool
Should actors be traced against?
bTraceWorld[edit]
Type: bool
Should the world be traced against?
Default value: True
Distance[edit]
Type: float
Modifiers: editconst
EndOffset[edit]
Type: Object.Vector
HitObject[edit]
Type: Object
Modifiers: editconst
StartOffset[edit]
Type: Object.Vector
TraceExtent[edit]
Type: Object.Vector
What extent should be used for the trace?
Default values[edit]
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Level" | ||||||||||||||
ObjName | "Trace" | ||||||||||||||
OutputLinks[0] |
|
||||||||||||||
OutputLinks[1] |
|
||||||||||||||
VariableLinks[0] |
|
||||||||||||||
VariableLinks[1] |
|
||||||||||||||
VariableLinks[2] |
|
||||||||||||||
VariableLinks[3] |
|