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UE3:SeqAct_WaitForLevelsVisible (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_WaitForLevelsVisible |
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SeqAct_WaitForLevelsVisible
Kismet action exposing associating/ dissociating of levels.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_WaitForLevelsVisible'[edit]
bShouldBlockOnLoad[edit]
Type: bool
If TRUE engine will request blocking load if level is in process of being loaded.
Default value: True
LevelNames[edit]
Names of levels to wait for visibility.
Default values[edit]
Property | Value | ||||
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InputLinks[0] |
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ObjCategory | "Level" | ||||
ObjName | "Wait for Levels to be visible" |