Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqCond_IncrementFloat (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IncrementFloat
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqCond_IncrementFloat'[edit]

IncrementAmount[edit]

Type: float


Default value: 1.0

ValueA[edit]

Type: float

Default value to use if no variables are linked to A

ValueB[edit]

Type: float

Default value to use if no variables are linked to B

Default values[edit]

Property Value
ObjCategory "Counter"
ObjName "Float Counter"
OutputLinks[0]
Member Value
LinkDesc "A <= B"
OutputLinks[1]
Member Value
LinkDesc "A > B"
OutputLinks[2]
Member Value
LinkDesc "A == B"
OutputLinks[3]
Member Value
LinkDesc "A < B"
OutputLinks[4]
Member Value
LinkDesc "A >= B"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "A"
MaxVars 255
MinVars 1
PropertyName 'ValueA'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "B"
MaxVars 255
MinVars 1
PropertyName 'ValueB'