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UE3:SeqCond_IsLoggedIn (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IsLoggedIn
Package: 
Engine
This class in other games:
UDK

Used to determine how many players are currently logged in

Properties[edit]

Property group 'SeqCond_IsLoggedIn'[edit]

NumNeededLoggedIn[edit]

Type: int

The number of users that need to be logged in for it to activate as true

Default values[edit]

Property Value
ObjName "Is Logged In"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "NeededLoggedIn"
MaxVars 255
MinVars 1
PropertyName 'NumNeededLoggedIn'

Events[edit]

CheckLogins[edit]

event bool CheckLogins ()

Checks with the OnlineSubsystem to determine if there are enough people logged in