Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqCond_SwitchBase (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_SwitchBase |
- Package:
- Engine
- Direct subclasses:
- SeqCond_SwitchClass, SeqCond_SwitchName, SeqCond_SwitchObject
- This class in other games:
- UDK
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Base class for all condition sequence objects which act as switch constructs.
Copyright 2007 Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ObjCategory | "Switch" | ||||
OutputLinks[0] |
|
Events[edit]
InsertValueEntry[edit]
event InsertValueEntry (int InsertIndex)
Insert an empty element into this switch's value array at the specified index.
IsFallThruEnabled[edit]
Returns whether fall through is enabled for the specified case value.
RemoveValueEntry[edit]
event RemoveValueEntry (int RemoveIndex)
Remove an element from this switch's value array at the specified index.
VerifyDefaultCaseValue[edit]
event VerifyDefaultCaseValue ()
Ensures that the last item in the value array represents the "default" item. Child classes should override this method to ensure that their value array stays synchronized with the OutputLinks array.