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UE3:SeqCond_SwitchBase (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_SwitchBase
Package: 
Engine
Direct subclasses:
SeqCond_SwitchClass, SeqCond_SwitchName, SeqCond_SwitchObject
This class in other games:
UDK

Base class for all condition sequence objects which act as switch constructs.

Copyright 2007 Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
ObjCategory "Switch"
OutputLinks[0]
Member Value
LinkDesc "Default"

Events[edit]

InsertValueEntry[edit]

event InsertValueEntry (int InsertIndex)

Insert an empty element into this switch's value array at the specified index.

IsFallThruEnabled[edit]

event bool IsFallThruEnabled (int ValueIndex)

Returns whether fall through is enabled for the specified case value.

RemoveValueEntry[edit]

event RemoveValueEntry (int RemoveIndex)

Remove an element from this switch's value array at the specified index.

VerifyDefaultCaseValue[edit]

event VerifyDefaultCaseValue ()

Ensures that the last item in the value array represents the "default" item. Child classes should override this method to ensure that their value array stays synchronized with the OutputLinks array.