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UE3:SeqEvent_DemoInput (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_DemoInput
Package: 
UTGame

Demonstrates how to write a kismet event which should be activated by some input event.

Properties[edit]

Property group 'SeqEvent_DemoInput'[edit]

bTrapInput[edit]

Type: bool

whether or not we should eat a matching keypress or let it continue on in the input chain

Default value: True

ButtonName[edit]

Type: name

the name of the button that must be pushed

ControllerID[edit]

Type: int

the ID of the controller that must press the button, or -1 if anybody can do it

Default value: -1

InputEvent[edit]

Type: Object.EInputEvent

the action the user must perform with that button

Default values[edit]

Property Value
ObjCategory "DemoGame"
ObjName "Input"

Instance functions[edit]

CheckInput[edit]

function bool CheckInput (PlayerController Player, int CheckControllerID, name CheckButtonName, Object.EInputEvent CheckInputEvent)

checks if the given input matches what we're looking for, and if so activates

Returns:

true if the input should be discarded now or false if it should be allowed to continue through the input chain