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UE3:SeqEvent_DemoInput (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_DemoInput
Package: 
UTGame

Demonstrates how to write a kismet event which should be activated by some input event.

Properties

Property group 'SeqEvent_DemoInput'

bTrapInput

Type: bool

whether or not we should eat a matching keypress or let it continue on in the input chain

Default value: True

ButtonName

Type: name

the name of the button that must be pushed

ControllerID

Type: int

the ID of the controller that must press the button, or -1 if anybody can do it

Default value: -1

InputEvent

Type: Object.EInputEvent

the action the user must perform with that button

Default values

Property Value
ObjCategory "DemoGame"
ObjName "Input"

Instance functions

CheckInput

function bool CheckInput (PlayerController Player, int CheckControllerID, name CheckButtonName, Object.EInputEvent CheckInputEvent)

checks if the given input matches what we're looking for, and if so activates

Returns:

true if the input should be discarded now or false if it should be allowed to continue through the input chain