Cogito, ergo sum

UE3:SeqEvent_LOS (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_LOS
Package: 
Engine
This class in other games:
UDK

Event which is activated when some pawn has a line of sight to an LOS trigger. Originator: the trigger that owns this event Instigator: the Pawn of the Player that saw the LOS trigger which owns this event Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqEvent_LOS'[edit]

bCheckForObstructions[edit]

Type: bool

Force a clear line of sight to the trigger?

Default value: True

ScreenCenterDistance[edit]

Type: float

Distance from the screen center before activating this event

Default value: 50.0

TriggerDistance[edit]

Type: float

Distance from the trigger before activating this event

Default value: 2048.0

Default values[edit]

Property Value
ObjCategory "Pawn"
ObjName "Line Of Sight"