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UE3:SequenceOpHelper_CalloutInputProxy (UDK)

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UDK Object >> SequenceObjectHelper >> SequenceOpHelper_CalloutInputProxy
Package: 
UnrealEd

This class is used to provide the editor with a way to apply specialized logic specific to the UIEvent_CalloutButtonProxy class without requiring the editor to know anything about that class. It is invoked by the kismet editor when the user double-clicks or right-clicks on a UIEvent_CalloutButtonInputProxy object. It instantiates a customized version of the respective context menus which has additional logic for dealing with UIEvent_CalloutButtonInputProxy objects.

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