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UE3:Settings (UT3)
Object >> Settings |
Contents
- 1 Properties
- 2 Enums
- 3 Structs
- 4 Functions
- 4.1 Static native functions
- 4.1.1 EmptySettingsData
- 4.1.2 GetSettingsDataBlob
- 4.1.3 GetSettingsDataDateTime
- 4.1.4 GetSettingsDataFloat
- 4.1.5 GetSettingsDataInt
- 4.1.6 GetSettingsDataString
- 4.1.7 SetSettingsData
- 4.1.8 SetSettingsDataBlob
- 4.1.9 SetSettingsDataDateTime
- 4.1.10 SetSettingsDataFloat
- 4.1.11 SetSettingsDataInt
- 4.1.12 SetSettingsDataString
- 4.2 Native functions
- 4.1 Static native functions
- Package:
- Engine
- Direct subclasses:
- OnlineGameSearch, UTMutator_WeaponReplacementSettings, OnlineGameSettings, UTLeaderboardSettings, UTMutator_ArenaSettings, WebAdminSettings
- This class in other games:
- UDK
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Base class for any type of settings that can be manipulated by the UI
Properties[edit]
LocalizedSettings[edit]
Type: array<LocalizedStringSetting>
The various localized string settings to use with the session
LocalizedSettingsMappings[edit]
Type: array<LocalizedStringSettingMetaData>
Used to map a localized string setting to a human readable string
Properties[edit]
Type: array<SettingsProperty>
The properties used by the derived settings class
PropertyMappings[edit]
Type: array<SettingsPropertyPropertyMetaData>
Used to map a property to a human readable string and validate its range
Enums[edit]
EOnlineDataAdvertisementType[edit]
The types of advertisement of settings to use
- ODAT_DontAdvertise
- Don't advertise via the online service or QoS data
- ODAT_OnlineService
- Advertise via the online service only
- ODAT_QoS
- Advertise via the QoS data only
EPropertyValueMappingType[edit]
Used to indicate how the data should be retrieved for the UI
- PVMT_RawValue
- The value is presented "as is" without mapping/manipulation
- PVMT_PredefinedValues
- The property has a set of predefined values that are the only ones to choose from
- PVMT_Ranged
- The property must exist within the min/max range specified
- PVMT_IdMapped
- The property is mapped using id/name pairs
ESettingsDataType[edit]
The supported data types that can be stored in the union
- SDT_Empty
- Means the data in the OnlineData value fields should be ignored
- SDT_Int32
- 32 bit integer goes in Value1 only
- SDT_Int64
- 64 bit integer stored in both value fields
- SDT_Double
- Double (8 byte) stored in both value fields
- SDT_String
- Unicode string pointer in Value2 with length in Value1
- SDT_Float
- Float (4 byte) stored in Value1 fields
- SDT_Blob
- Binary data with count in Value1 and pointer in Value2
- SDT_DateTime
- Date/time structure. Date in Value1 and time Value2
Structs[edit]
IdToStringMapping[edit]
Modifiers: native
Maps an Id value to a string
LocalizedStringSetting[edit]
Modifiers: native
Structure used to represent a string setting that has a restricted and localized set of value strings. For instance:
GameType (id) Values = (0) Death Match, (1) Team Death Match, etc.
This allows strings to be transmitted using only 8 bytes and each string is correct for the destination language irrespective of sender's language
- int Id
- The unique identifier for this localized string
- int ValueIndex
- The unique index into the list of localized strings
- EOnlineDataAdvertisementType AdvertisementType
- How this setting should be presented to requesting clients: online or QoS
LocalizedStringSettingMetaData[edit]
Modifiers: native
Contains the meta information for a given context
- int Id
- Id for the given string
- name Name
- Human readable form of the Id
- string ColumnHeaderText
- Localized text used for list column headers
- array<StringIdToStringMapping> ValueMappings
- Holds the mappings of localized string setting values to their human readable form
SettingsData[edit]
Modifiers: native
Structure to hold arbitrary data of a given type
- ESettingsDataType Type
- Enum (byte) indicating the type of data held in the value fields
- int Value1
- This is a union of value types and should never be used in script
- pointer{INT} Value2
- This is a union of value types and should never be used in script
NOTE: It's declared as a pointer for 64bit systems
SettingsProperty[edit]
Modifiers: native
Structure used to hold non-localized string data. Properties can be arbitrary types.
- int PropertyId
- The unique id for this property
- SettingsData Data
- The data stored for the type
- EOnlineDataAdvertisementType AdvertisementType
- How this setting should be presented to requesting clients: online or QoS
SettingsPropertyPropertyMetaData[edit]
Modifiers: native
Contains the meta information needed to validate property data
- int Id
- Id for the given string
- name Name
- Human readable form of the Id
- string ColumnHeaderText
- Localized text used for list column headers
- EPropertyValueMappingType MappingType
- Whether the value is ID mapped or should be string-ized
- array<IdToStringMapping> ValueMappings
- Holds the mappings of value IDs to their human readable form
- array<SettingsData> PredefinedValues
- Holds a set of predefined values for a property when freeform editing isn't desired
- float MinVal
- The min value for this property
- float MaxVal
- The max value for this property
- float RangeIncrement
- The amount that this range can be incremented/decremented by
StringIdToStringMapping[edit]
Modifiers: native
Maps an Id value to a string
- int Id
- Id for the given string
- name Name
- Human readable form of the Id
- bool bIsWildcard
- Whether this id is used to indicate a wildcard value or not
Functions[edit]
Static native functions[edit]
EmptySettingsData[edit]
Empties an SettingsData structure
Parameters:
- Data - the data structure to set the fields of
GetSettingsDataBlob[edit]
Static function for copying data out the SettingsData union
Parameters:
- Data - the data structure to copy the data from
- OutBlob - the buffer to copy the data into
GetSettingsDataDateTime[edit]
Static function for getting members of the SettingsData union
Parameters:
- Data - the data structure to get the fields of
- OutInt1 - first half of the data to get
- OutInt2 - second half of the data to get
GetSettingsDataFloat[edit]
Static function for copying data out of the SettingsData union
Parameters:
- Data - the data structure to copy the data from
GetSettingsDataInt[edit]
Static function for copying data out of the SettingsData union
Parameters:
- Data - the data structure to copy the data from
GetSettingsDataString[edit]
Static function for copying data out of the SettingsData union.
Parameters:
- Data - the data structure to copy the data from
SetSettingsData[edit]
Static function for setting members of the SettingsData union
Parameters:
- Data - the data structure to set the fields of
- Data2Copy - the SettingsData object to copy
SetSettingsDataBlob[edit]
Static function for setting members of the SettingsData union
Parameters:
- Data - the data structure to set the fields of
- InBlob - the 8 bytes to copy into the union
SetSettingsDataDateTime[edit]
Static function for setting members of the SettingsData union
Parameters:
- Data - the data structure to set the fields of
- InInt1 - first half of the data to set
- InInt2 - second half of the data to set
SetSettingsDataFloat[edit]
Static function for setting members of the SettingsData union
Parameters:
- Data - the data structure to set the fields of
- InFloat - the float data to set in the union
SetSettingsDataInt[edit]
Static function for setting members of the SettingsData union
Parameters:
- Data - the data structure to set the fields of
- InInt - the 32 bit integer data to set in the union
SetSettingsDataString[edit]
Static function for setting members of the SettingsData union.
Parameters:
- Data - the data structure to set the fields of
- InString - the string data to set in the union