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UE3:SkyLight (UT3)

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Revision as of 02:14, 16 August 2011 by Wormbo (Talk | contribs) (how to restrict the sky light's affected area)

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UT3 Object >> Actor >> Light >> SkyLight
Package: 
Engine
Direct subclass:
SkyLightToggleable
This class in other games:
UDK

A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the InclusionVolumes/ExlusionVolumes settings of its Light component.

Default values

Property Value
Components[1] SkyLightComponent'SkyLightComponent0'
LightComponent SkyLightComponent'SkyLightComponent0'

Subobjects

SkyLightComponent0

Class: Engine.SkyLightComponent

Property Value
bCanAffectDynamicPrimitivesOutsideDynamicChannel True
UseDirectLightMap True

Sprite

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
Sprite Texture2D'EngineResources.S_SkyLight'