Mostly Harmless

UE3:SoundMode (UDK)

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UDK Object >> SoundMode
Package: 
Engine


Properties

Property group 'EQ'

bApplyEQ

Type: bool

Whether to apply the EQ effect

EQSettings

Type: AudioEQEffect


Default value:

Member Value
HFFrequency 2000.0
HFGain 1.0
LFFrequency 600.0
LFGain 1.0
MFBandwidth 1.0
MFCutoffFrequency 1000.0
MFGain 1.0

Property group 'SoundClasses'

SoundClassEffects

Type: array<SoundClassAdjuster>

Array of changes to be applied to groups

Property group 'SoundMode'

Duration

Type: float

Duration of mode, negative means it will be applied until another mode is set.

Default value: -1.0

FadeInTime

Type: float

Time taken in seconds for the mode to fade in.

Default value: 0.2

FadeOutTime

Type: float

Time taken in seconds for the mode to fade out.

Default value: 0.2

InitialDelay

Type: float

Initial delay in seconds before the the mode is applied.

Structs

AudioEQEffect

Modifiers: native

Object.double RootTime 
Start time of effect
float HFFrequency 
High frequency filter cutoff frequency (Hz)
float HFGain 
High frequency gain
float MFCutoffFrequency 
Middle frequency filter cutoff frequency (Hz)
float MFBandwidth 
Middle frequency filter bandwidth frequency (Hz)
float MFGain 
Middle frequency filter gain
float LFFrequency 
Low frequency filter cutoff frequency (Hz)
float LFGain 
Low frequency filter gain

SoundClassAdjuster

Modifiers: native

Elements of data for sound group volume control

AudioDevice.ESoundClassName SoundClassName 
The sound class this adjuster affects.
name SoundClass 
(Debug: Should be the same as SoundClassName).
float VolumeAdjuster 
A multiplier applied to the volume.
float PitchAdjuster 
A multiplier applied to the pitch.

Default values:

Property Value
PitchAdjuster 1.0
SoundClass 'Master'
SoundClassName Master
VolumeAdjuster 1.0