Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SoundNodeOscillator (UDK)
Contents
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Defines how a sound oscillates
Properties[edit]
Property group 'Oscillator'[edit]
AmplitudeMax[edit]
Type: float
An amplitude of 0.25 would oscillate between 0.75 and 1.25
AmplitudeMin[edit]
Type: float
An amplitude of 0.25 would oscillate between 0.75 and 1.25
bModulatePitch[edit]
Type: bool
Whether to oscillate pitch
bModulateVolume[edit]
Type: bool
Whether to oscillate volume
CenterMax[edit]
Type: float
A center of 0.5 would oscillate around 0.5
CenterMin[edit]
Type: float
A center of 0.5 would oscillate around 0.5
FrequencyMax[edit]
Type: float
A frequency of 20 would oscillate at 10Hz
FrequencyMin[edit]
Type: float
A frequency of 20 would oscillate at 10Hz
OffsetMax[edit]
Type: float
Offset into the sine wave. Value modded by 2 * PI
OffsetMin[edit]
Type: float
Offset into the sine wave. Value modded by 2 * PI
Internal variables[edit]
Amplitude[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionAmplitude |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Center[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionCenter |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Frequency[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionFrequency |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Offset[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionOffset |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |