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UE3:SoundNodeOscillator (UDK)

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UDK Object >> SoundNode >> SoundNodeOscillator
Package: 
Engine
This class in other games:
UT3

Defines how a sound oscillates

Properties

Property group 'Oscillator'

AmplitudeMax

Type: float

An amplitude of 0.25 would oscillate between 0.75 and 1.25

AmplitudeMin

Type: float

An amplitude of 0.25 would oscillate between 0.75 and 1.25

bModulatePitch

Type: bool

Whether to oscillate pitch

bModulateVolume

Type: bool

Whether to oscillate volume

CenterMax

Type: float

A center of 0.5 would oscillate around 0.5

CenterMin

Type: float

A center of 0.5 would oscillate around 0.5

FrequencyMax

Type: float

A frequency of 20 would oscillate at 10Hz

FrequencyMin

Type: float

A frequency of 20 would oscillate at 10Hz

OffsetMax

Type: float

Offset into the sine wave. Value modded by 2 * PI

OffsetMin

Type: float

Offset into the sine wave. Value modded by 2 * PI

Internal variables

Amplitude

Type: DistributionFloat.RawDistributionFloat

Modifiers: deprecated


Default value:

Member Value
Distribution DistributionAmplitude
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Center

Type: DistributionFloat.RawDistributionFloat

Modifiers: deprecated


Default value:

Member Value
Distribution DistributionCenter
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Frequency

Type: DistributionFloat.RawDistributionFloat

Modifiers: deprecated


Default value:

Member Value
Distribution DistributionFrequency
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Offset

Type: DistributionFloat.RawDistributionFloat

Modifiers: deprecated


Default value:

Member Value
Distribution DistributionOffset
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1