My program doesn't have bugs. It just develops random features.

UE3:TagSuboptimalTexturesCommandlet (UDK)

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UDK Object >> Commandlet >> TagSuboptimalTexturesCommandlet
Package: 
UnrealEd

Finds textures that were imported too large for their LODSize setting

Properties[edit]

TextureGroupsToExamine[edit]

Type: array<Texture.TextureGroup>

Modifiers: config

The texture groups to examine