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UE3:Teleporter (UT3)

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UT3 Object >> Actor >> NavigationPoint >> Teleporter
Package: 
Engine
Direct subclasses:
UTTeleporterCustomMesh, UTTeleporterBase
This class in other games:
RTNP, U1, UT, UT2003, U2XMP, UE2Runtime, UT2004, U2, UDK

/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Teleporter'

bCanTeleportVehicles

Type: bool

whether this Teleporter works on vehicles

bChangesVelocity

Type: bool

Set velocity to TargetVelocity.

bChangesYaw

Type: bool

Sets yaw to teleporter's Rotation.Yaw

Default value: True

bEnabled

Type: bool

Teleporter is turned on;

Default value: True

bReversesX

Type: bool

Reverses X-component of velocity.

bReversesY

Type: bool

Reverses Y-component of velocity.

bReversesZ

Type: bool


ProductRequired

Type: name


TargetVelocity

Type: Object.Vector

If bChangesVelocity, set target's velocity to this.

URL

Type: string


Internal variables

LastFired

Type: float


Default values

Property Value
bCollideActors True
CollisionType COLLIDE_CustomDefault
RemoteRole ROLE_SimulatedProxy

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
CollideActors True
CollisionHeight 80.0
CollisionRadius 40.0

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
Sprite Texture2D'EngineResources.S_Teleport'

Sprite2

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Functions

Native functions

CanTeleport

native function bool CanTeleport (Actor A)

Overrides: NavigationPoint.CanTeleport

returns whether this NavigationPoint is a teleporter that can teleport the given Actor

Events

Accept

simulated event bool Accept (Actor Incoming, Actor Source)

Overrides: NavigationPoint.Accept


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostTouch

simulated event PostTouch (Actor Other)

Overrides: Actor.PostTouch


SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


Touch

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch