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UE3:Texture2DComposite (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
MaxTextureSize
Type: int
Optional max texture size clamp for the composite texture. A value of 0 is ignored and defaults to deriving the texture size using texture LOD bias settings from the source textures
SourceRegions
Type: array<SourceTexture2DRegion>
list of source textures and UV regions for compositing
Default values
Property | Value |
---|---|
NeverStream | True |
Structs
SourceTexture2DRegion
Modifiers: native
Defines a source texture and UV region in that texture
Native functions
ResetSourceRegions
Utils to reset all source region info.
SourceTexturesFullyStreamedIn
Utility that checks to see if all Texture2Ds specified in the SourceRegions array are fully streamed in.
UpdateCompositeTexture
Regenerates this composite texture using the list of source texture regions. The existing mips are reallocated and the RHI resource for the texture is updated
Parameters:
- NumMipsToGenerate - number of mips to generate. if 0 then all mips are created