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UE3:Texture enums (UT3)

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UT3 Object >> Surface >> Texture (enums)
Texture enums in other games:
UDK

Enums

EPixelFormat

PF_Unknown 
PF_A32B32G32R32F 
PF_A8R8G8B8 
PF_G8 
PF_G16 
PF_DXT1 
PF_DXT3 
PF_DXT5 
PF_UYVY 
PF_FloatRGB 
A RGB FP format with platform-specific implementation, for use with render targets
PF_FloatRGBA 
A RGBA FP format with platform-specific implementation, for use with render targets
PF_DepthStencil 
A depth+stencil format with platform-specific implementation, for use with render targets
PF_ShadowDepth 
A depth format with platform-specific implementation, for use with render targets
PF_FilteredShadowDepth 
A depth format with platform-specific implementation, that can be filtered by hardware
PF_R32F 
PF_G16R16 
PF_G16R16F 
PF_G32R32F 
PF_A2B10G10R10 
PF_A16B16G16R16 
PF_D24 

TextureAddress

TA_Wrap 
TA_Clamp 
TA_Mirror 

TextureCompressionSettings

TC_Default 
TC_Normalmap 
TC_Displacementmap 
TC_NormalmapAlpha 
TC_Grayscale 
TC_HighDynamicRange 

TextureFilter

TF_Nearest 
TF_Linear 

TextureGroup

TEXTUREGROUP_World 
TEXTUREGROUP_WorldNormalMap 
TEXTUREGROUP_WorldSpecular 
TEXTUREGROUP_Character 
TEXTUREGROUP_CharacterNormalMap 
TEXTUREGROUP_CharacterSpecular 
TEXTUREGROUP_Weapon 
TEXTUREGROUP_WeaponNormalMap 
TEXTUREGROUP_WeaponSpecular 
TEXTUREGROUP_Vehicle 
TEXTUREGROUP_VehicleNormalMap 
TEXTUREGROUP_VehicleSpecular 
TEXTUREGROUP_Effects 
TEXTUREGROUP_Skybox 
TEXTUREGROUP_UI 
TEXTUREGROUP_LightAndShadowMap 
TEXTUREGROUP_RenderTarget