My program doesn't have bugs. It just develops random features.
UE3:Trigger_LOS (UT3)
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Default values[edit]
Property | Value |
---|---|
SupportedEvents[0] | Class'Engine.SeqEvent_LOS' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: Trigger.CollisionCylinder
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Trigger.Sprite
No new values.
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Overridden to check for any players looking at this trigger.