My program doesn't have bugs. It just develops random features.

UE3:Trigger_LOS (UT3)

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UT3 Object >> Actor >> Trigger >> Trigger_LOS
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
SupportedEvents[0] Class'Engine.SeqEvent_LOS'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Trigger.CollisionCylinder

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Trigger.Sprite

No new values.

Events[edit]

Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick

Overridden to check for any players looking at this trigger.