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UE3:UIAction_GetLoggedInPlayerCount (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_GetLoggedInPlayerCount
Package: 
Engine

This action returns the number of players logged in.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UIAction_GetLoggedInPlayerCount'[edit]

MaxPlayers[edit]

Type: int

Maximum number of players this game supports.

Default value: 4

Internal variables[edit]

NumLocalOnly[edit]

Type: int

Number of people logged with a non-online profile.

NumOnlineEnabled[edit]

Type: int

Number of people logged with a online enabled profile.

TotalLoggedIn[edit]

Type: int

Number of people logged-in in total.

Default values[edit]

Property Value
ObjCategory "Online"
ObjName "Get Logged-in Player Count"
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Num with Online"
MaxVars 255
MinVars 1
PropertyName 'NumOnlineEnabled'
VariableLinks[4]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Num Local Only"
MaxVars 255
MinVars 1
PropertyName 'NumLocalOnly'
VariableLinks[5]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Num Total Signed-in"
MaxVars 255
MinVars 1
PropertyName 'TotalLoggedIn'

Events[edit]

GetLoginStatus[edit]

event GetLoginStatus ()

Gets the number of logged in players from the OnlineSubsystem and stores them into a variable.