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UE3:UIAction_GetNATType (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_GetNATType |
- Package:
- Engine
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This action gets the NAT type of the current network system.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bAlwaysOpen[edit]
Type: bool
Modifiers: config
Debug bool to force this action to always return NAT_Open.
Default values[edit]
Property | Value | ||||
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bAutoActivateOutputLinks | False | ||||
ObjCategory | "Online" | ||||
ObjName | "Get NAT Type" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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OutputLinks[3] |
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Events[edit]
GetNATType[edit]
event bool GetNATType (out OnlineSubsystem.ENATType OutNATType)
Gets the current NAT type from the online system.
Parameters:
- OutNATType - Storage variable for our NAT type.
Returns:
- TRUE if we got a NAT type, FALSE otherwise.