My program doesn't have bugs. It just develops random features.

UE3:UIAction_ReplacePage (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_TabControl >> UIAction_ReplacePage
Package: 
Engine

Replaces a tab page with a different tab page.

Copyright 2007 Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'UIAction_ReplacePage'[edit]

bFocusPage[edit]

Type: bool

Specifies whether the page should also be given focus once it's successfully added to the tab control.

Default value: True

TabPageClass[edit]

Type: class<UITabPage>

the class to use for the new page class

Default value: Class'Engine.UITabPage'

Internal variables[edit]

PagePrefab[edit]

Type: UITabPage

Optional UIPrefab to use as the template for the new page. If specified, this will be used instead of the value of TabPageClass.

PageToInsert[edit]

Type: UITabPage

Reference to an existing page instance. If non-NULL, this page will be inserted rather than creating a new one.

PageToRemove[edit]

Type: UITabPage

reference to the page that should be removed

Default values[edit]

Property Value
ObjName "Replace Page"
VariableLinks[3]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Page To Remove"
MaxVars 255
MinVars 1
PropertyName 'PageToRemove'
VariableLinks[4]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Page To Insert"
MaxVars 255
MinVars 1
PropertyName 'PageToInsert'
VariableLinks[5]
Member Value
bHidden True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Page Prefab"
MaxVars 255
MinVars 1
PropertyName 'PagePrefab'
VariableLinks[6]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "New Page"
MaxVars 255
MinVars 1

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated. Performs the logic for this action.