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UE3:UIAction_SaveProfileSettings (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_SaveProfileSettings |
- Package:
- Engine
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This action joins an online game based upon the search object that is bound to the UI list
Properties[edit]
bIsDone[edit]
Type: bool
Whether or not the latent op has finished.
bWroteProfile[edit]
Type: bool
Whether or not the profile was written to.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||
bAutoTargetOwner | True | ||||
bLatentExecution | True | ||||
ObjCategory | "Online" | ||||
ObjName | "Save Profile Settings" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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Functions[edit]
Events[edit]
ClearDelegate[edit]
event ClearDelegate ()
Clears the profile write complete delegate.
RegisterDelegate[edit]
event RegisterDelegate ()
Registers the profile write delegate.
Other instance functions[edit]
OnProfileWriteComplete[edit]
function OnProfileWriteComplete (bool bWasSuccessful)
Sets the bIsDone flag to true so we unblock kismet.