I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UIAction_SaveProfileSettings (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_SaveProfileSettings
Package: 
Engine

This action joins an online game based upon the search object that is bound to the UI list

Properties[edit]

bIsDone[edit]

Type: bool

Whether or not the latent op has finished.

bWroteProfile[edit]

Type: bool

Whether or not the profile was written to.

Default values[edit]

Property Value
bAutoActivateOutputLinks False
bAutoTargetOwner True
bLatentExecution True
ObjCategory "Online"
ObjName "Save Profile Settings"
OutputLinks[0]
Member Value
LinkDesc "Failure"
OutputLinks[1]
Member Value
LinkDesc "Success"

Functions[edit]

Events[edit]

ClearDelegate[edit]

event ClearDelegate ()

Clears the profile write complete delegate.

RegisterDelegate[edit]

event RegisterDelegate ()

Registers the profile write delegate.

Other instance functions[edit]

OnProfileWriteComplete[edit]

function OnProfileWriteComplete (bool bWasSuccessful)

Sets the bIsDone flag to true so we unblock kismet.