The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UIAction_SaveProfileSettings (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_SaveProfileSettings |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This action joins an online game based upon the search object that is bound to the UI list
Properties
bIsDone
Type: bool
Whether or not the latent op has finished.
bWroteProfile
Type: bool
Whether or not the profile was written to.
Default values
Property | Value | ||||
---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||
bAutoTargetOwner | True | ||||
bLatentExecution | True | ||||
ObjCategory | "Online" | ||||
ObjName | "Save Profile Settings" | ||||
OutputLinks[0] |
|
||||
OutputLinks[1] |
|
Functions
Events
ClearDelegate
event ClearDelegate ()
Clears the profile write complete delegate.
RegisterDelegate
event RegisterDelegate ()
Registers the profile write delegate.
Other instance functions
OnProfileWriteComplete
function OnProfileWriteComplete (bool bWasSuccessful)
Sets the bIsDone flag to true so we unblock kismet.