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UE3:UIAction_SetControllerId (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_SetControllerId

Contents

Package: 
Engine

Changes the ControllerId for the player that owns the widgets in the targets array. This action's logic is executed by a handler function.

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Default values[edit]

Property Value
bAutoTargetOwner True
ObjCategory "Player"
ObjName "Set Controller ID"
VariableLinks[0]
Member Value
MaxVars 1