My program doesn't have bugs. It just develops random features.

UE3:UIAction_SetControllerId (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_SetControllerId

Contents

Package: 
Engine

Changes the ControllerId for the player that owns the widgets in the targets array. This action's logic is executed by a handler function.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Default values

Property Value
bAutoTargetOwner True
ObjCategory "Player"
ObjName "Set Controller ID"
VariableLinks[0]
Member Value
MaxVars 1