I don't need to test my programs. I have an error-correcting modem.
UE3:UIAction_SetControllerId (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_SetControllerId |
Contents
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Changes the ControllerId for the player that owns the widgets in the targets array. This action's logic is executed by a handler function.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Default values
Property | Value | ||||
---|---|---|---|---|---|
bAutoTargetOwner | True | ||||
ObjCategory | "Player" | ||||
ObjName | "Set Controller ID" | ||||
VariableLinks[0] |
|