My program doesn't have bugs. It just develops random features.

UE3:UIAction_SetListIndex (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_SetValue >> UIAction_SetListIndex
Package: 
Engine

This action allows designers to change the index of a UIList.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'UIAction_SetListIndex'[edit]

bActivateListChangeEvent[edit]

Type: bool

whether the list should activate the ListIndexChanged event

Default value: True

bClampInvalidValues[edit]

Type: bool

whether to clamp invalid index values

Default value: True

NewIndex[edit]

Type: int

the index to change the list to

Default value: -1

Default values[edit]

Property Value
bAutoActivateOutputLinks False
ObjName "Set List Index"
OutputLinks[0]
Member Value
LinkDesc "Success"
OutputLinks[1]
Member Value
LinkDesc "Failed"
VariableLinks[3]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "New Index"
MaxVars 255
MinVars 1
PropertyName 'NewIndex'