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UE3:UIAction_ShowDeviceSelectionUI (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ShowDeviceSelectionUI
Package: 
Engine

This action tells the online subsystem to show the marketplace ui for content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UIAction_ShowDeviceSelectionUI'[edit]

bForceShowUI[edit]

Type: bool

Whether the UI should always be displayed or not

DeviceID[edit]

Type: int

Will hold the resultant value the user input

DeviceName[edit]

Type: string

The name of the device that was selected

SizeNeeded[edit]

Type: int

The amount of data that is going to be written

Internal variables[edit]

bIsDone[edit]

Type: bool

Whether the async call is done or not

bResult[edit]

Type: bool

Whether the user chose a device or cancelled the dialog.

Default values[edit]

Property Value
bAutoActivateOutputLinks False
bLatentExecution True
ObjCategory "Online"
ObjName "Select Media Device"
OutputLinks[0]
Member Value
LinkDesc "Failure"
OutputLinks[1]
Member Value
LinkDesc "Success"
VariableLinks[0]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_String'
LinkDesc "Device Name"
PropertyName 'DeviceName'
VariableLinks[1]
Member Value
LinkDesc "DeviceID"
PropertyName 'DeviceID'

Functions[edit]

Native functions[edit]

WriteToVariables[edit]

native function WriteToVariables ()

Writes the current DeviceID to all connected variables.

Events[edit]

SelectDevice[edit]

event SelectDevice ()

Uses the online subsystem to show the device selection UI

Other instance functions[edit]

OnDeviceSelectionComplete[edit]

function OnDeviceSelectionComplete (bool bWasSuccessful)

Reads the results of the user's device choice

Parameters:

  • bWasSuccessful - true if the action completed without error, false if there was an error