Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIAction_ShowDeviceSelectionUI (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ShowDeviceSelectionUI |
Contents
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This action tells the online subsystem to show the marketplace ui for content
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UIAction_ShowDeviceSelectionUI'[edit]
bForceShowUI[edit]
Type: bool
Whether the UI should always be displayed or not
DeviceID[edit]
Type: int
Will hold the resultant value the user input
DeviceName[edit]
Type: string
The name of the device that was selected
SizeNeeded[edit]
Type: int
The amount of data that is going to be written
Internal variables[edit]
bIsDone[edit]
Type: bool
Whether the async call is done or not
bResult[edit]
Type: bool
Whether the user chose a device or cancelled the dialog.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||||||||
bLatentExecution | True | ||||||||||
ObjCategory | "Online" | ||||||||||
ObjName | "Select Media Device" | ||||||||||
OutputLinks[0] |
|
||||||||||
OutputLinks[1] |
|
||||||||||
VariableLinks[0] |
|
||||||||||
VariableLinks[1] |
|
Functions[edit]
Native functions[edit]
WriteToVariables[edit]
native function WriteToVariables ()
Writes the current DeviceID to all connected variables.
Events[edit]
SelectDevice[edit]
event SelectDevice ()
Uses the online subsystem to show the device selection UI
Other instance functions[edit]
OnDeviceSelectionComplete[edit]
function OnDeviceSelectionComplete (bool bWasSuccessful)
Reads the results of the user's device choice
Parameters:
- bWasSuccessful - true if the action completed without error, false if there was an error