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UE3:UIAction_ShowDeviceSelectionUI (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ShowDeviceSelectionUI |
Contents
- Package:
- Engine
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This action tells the online subsystem to show the marketplace ui for content
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UIAction_ShowDeviceSelectionUI'
bForceShowUI
Type: bool
Whether the UI should always be displayed or not
DeviceID
Type: int
Will hold the resultant value the user input
DeviceName
Type: string
The name of the device that was selected
SizeNeeded
Type: int
The amount of data that is going to be written
Internal variables
bIsDone
Type: bool
Whether the async call is done or not
bResult
Type: bool
Whether the user chose a device or cancelled the dialog.
Default values
Property | Value | ||||||||||
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bAutoActivateOutputLinks | False | ||||||||||
bLatentExecution | True | ||||||||||
ObjCategory | "Online" | ||||||||||
ObjName | "Select Media Device" | ||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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VariableLinks[1] |
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Functions
Native functions
WriteToVariables
native function WriteToVariables ()
Writes the current DeviceID to all connected variables.
Events
SelectDevice
event SelectDevice ()
Uses the online subsystem to show the device selection UI
Other instance functions
OnDeviceSelectionComplete
function OnDeviceSelectionComplete (bool bWasSuccessful)
Reads the results of the user's device choice
Parameters:
- bWasSuccessful - true if the action completed without error, false if there was an error