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UE3:UIAnimationSeq (UT3)
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Object >> UIRoot >> UIAnimation >> UIAnimationSeq |
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Properties
bAbsolutePositioning
Type: bool
If true, any positional changes made using this sequence will be considered as absolute position changes (ie: Move the Archor point to absolute pixel 0.1,0.1 instead of moving it 0.1,0.1 pixels.
SeqDuration
Type: float
The default duration. PlayUIAnimation can be used to override this
SeqName
Type: name
The name of this sequence
Tracks
Type: array<UIAnimation.UIAnimTrack>
Holds a list of Animation Tracks in this sequence
Native functions
ApplyAnimation
native function ApplyAnimation (UIObject TargetWidget, int TrackIndex, float Position, int LFI, int NFI, UIAnimation.UIAnimSeqRef AnimRefInst)
Apply this animation. Note, if LFI = NFI this will simply apply the frame without any interpolation
Parameters:
- TargetWidget - The Widget to apply the animation to
- Position - Where in the animation are we
- LFI - The Last Frame Index
- NFI - The Next Frame Index