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UE3:UIDataProvider_OnlineProfileSettings (UDK)
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Object >> UIRoot >> UIDataProvider >> UIDataProvider_OnlinePlayerDataBase >> UIDataProvider_OnlinePlayerStorage >> UIDataProvider_OnlineProfileSettings |
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This class is responsible for mapping properties in an OnlineGameSettings object to something that the UI system can consume.
Default values
Property | Value |
---|---|
ProviderName | 'ProfileData' |
Instance functions
AddReadCompleteDelegate
function AddReadCompleteDelegate (OnlinePlayerInterface PlayerInterface, byte LocalUserNum)
Overrides: UIDataProvider_OnlinePlayerStorage.AddReadCompleteDelegate
Sets the delegate used to notify the gameplay code that the last read request has completed
Parameters:
- PlayerInterface - is the OnlinePlayerInterface used
- LocalUserNum - which user to watch for read complete notifications
ClearReadCompleteDelegate
function ClearReadCompleteDelegate (OnlinePlayerInterface PlayerInterface, byte LocalUserNum)
Overrides: UIDataProvider_OnlinePlayerStorage.ClearReadCompleteDelegate
Clears the delegate used to notify the gameplay code that the last read request has completed
Parameters:
- PlayerInterface - is the OnlinePlayerInterface used
- LocalUserNum - which user to stop watching for read complete notifications
ReadData
function bool ReadData (OnlinePlayerInterface PlayerInterface, byte LocalUserNum, OnlinePlayerStorage PlayerStorage)
Overrides: UIDataProvider_OnlinePlayerStorage.ReadData
Reads the data
Parameters:
- PlayerInterface - is the OnlinePlayerInterface used
- LocalUserNum - the user that we are reading the data for
- PlayerStorage - the object to copy the results to and contains the list of items to read
Returns:
- true if the call succeeds, false otherwise
WriteData
function bool WriteData (OnlinePlayerInterface PlayerInterface, byte LocalUserNum, OnlinePlayerStorage PlayerStorage)
Overrides: UIDataProvider_OnlinePlayerStorage.WriteData
Writes the online data for a given local user to the online data store
Parameters:
- PlayerInterface - is the OnlinePlayerInterface used
- LocalUserNum - the user that we are writing the data for
- PlayerStorage - the object that contains the list of items to write
Returns:
- true if the call succeeds, false otherwise